About This Game Slab is an arcade game inspired by Breakout and Arkanoid in which the main task is destroy slabs and bricks. The player controls a horizontally moving paddle to ricochet the ball against the slabs and destroy them.At the beginning the player has 3 hearts in the top left corner, he can increase number of hearts by "Add Life" power up. When the player misses the ball or catch "Instant Death" power up he lose one life.In the game we have a lot of custom bricks with a several stages of breaking up for example "Rainbow Bricks", "Pink Bricks", "Standard Bricks". And bricks which you cannot destroy without Plasma Gun "Grey Bricks".The game has 50 different levels with high difficulty (as in good old games).The player can use a lot of power ups to speed up the ball, pierces block or expand and shrink the paddle. In the game we have three size of ball, dozen of types slabs, bricks.Slab has very precision paddle! If you like classic childhood games, check it out!There are 15 power ups in the game:Bad LuckLuckBigger BallSmaller BallInstant DeathShrink PaddleExpand PaddleAdd LifeCatch BallPlasma GunSplit Ball for tenSplit ball for fourDecrease speedIncrease speedFireballFeatures2h of gameplay30 levelsleaderboards15 power upscolorful and fresh graphicsvery precision paddlea lot of achievementsProblem with the gameIf you have a problem with the game, please let me know in Discussions.SocialDeveloper WebsiteFacebookTwitter 7aa9394dea Title: SlabGenre: Action, Casual, IndieDeveloper:Smash The CodePublisher:Smash The CodeRelease Date: 7 May, 2018 Slab Download For Pc [Ativador] graublau slab free download. windows slab consolidation. slab formwork. full slab spare ribs. windows slab design. slab calculator. patch a slab. trend hm slab one free. slab paid in full. slab view free download. blax slab xxl free font. full slab bbq. slab sanity allergy rar. slab gel electrophoresis. slab final fantasy 1 nes. concrete slab floor patch. smooth stone slab minecraft ps4. stone slab 3d model. semnal slab iphone x. cement driveway crack filler. full slab cake feeds. equitan slab download. museo slab download free zip. 450 x 450 slab. floor joist crack repair. floor crack after effects. roboto slab serif download. slab uhf cheat. concrete slab free joint. slab wood for sale. slab crack in garage. define slab windows. linux/slab.h download. slab in english word. slab yard anaheim. iphone slab signal. s lab ultra. windows slab serif fonts. isotropic slab. two way slab risa 3d. free edge slab. 80c slab for ay 2019-20. smooth stone slab ps4. full slab marble. installing slab closet doors. iso slab quebec. slab wood mantel install. museo slab bold download. free slab leak detection. roboto slab download free. install slab steps. slab allocator. slab keycard 2018. floor slab 3d. slab in spanish. slab design excel sheet download. english walnut slab uk. slab mkod full. marble slab sugar free yogurt. slab edge detail. atx slab install. emy slab free download. slab zvuk na iphone. slab climbing. semnal slab iphone 5s. wood slab table 3d model free. cement board crack filler. orgon slab free. concrete slab crack repair kit. geared slab regular free. cost to install slab shower. slab on grade crack. marble slab free ice cream ama. slab freelist randomization. slab gluten free. concrete slab tub install. full slab block id. concrete slab crack width. vista slab download free. slab serif download. iphone 5 slab signal Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want.. Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want.. Slab is a game where you control a paddle via your mouse in attempt to.... Um.. It's Arkanoid, okay? If you've played Arkanoid you've essentially played Slab.Arkanoid is great arcade fun so you already know what to expect. Here are some nit-picky negatives:1. The trail of fairy dust that the ball leaves behind as it travels is very distracting. When the ball is bouncing vertically and retracing it's previous path it can get difficult to see the ball. Unforunately there seems to be no way of turning ball trails off. I would recommend at the very least making this trail more transparent so the ball is clearly visible even when it is overlapping it's own trail.2. Achievement pop-ups block your view of the paddle. The devs should have them appear in the upper right corner or save them for after a match ends.3. The "How to Play" graphic shows all items that fall from smashed bricks as "power-ups." An item that shrinks your paddle is not a power-up. That is a do-not-want. I would recommend separating the power-ups from the do-not-wants.4. When the game is over you are given the options to play a new game or go to the main menu. New game starts you back at level 1. The only way to replay the level you were at is to use the main menu. Adding a button to reply the current level at the end of a game would be nice.5. In the original Arkanoid, bricks that required more than one hit to destroy would show a glint of reflections shimmer over it when the ball hit but did not destroy it. This game doesn't do that and it makes my nostalgia gland sad.6. One time the ball passed through the right wall of the playfield when I picked up a power-up to make multiple balls. It left the screen and never returned. My only recourse was to start a new game.I will add that the Galaxian-like coloured starfield in the background is nice. I like how they move like dust.So yeah it's Arkanoid that could use a bit more presentation polish. Get it if you want. Killing Floor 2 Wizard Slime Development Update: Working on Wizard Slime again has been great and I've made a lot of polishes. Check them out on my gameplay video below.UpdatesNo more instant deaths! After getting hit, player becomes invincible for 1 secondBetter level lightingEnding cutsceneA lot of new soundsMain menu revamp, includes the latest newsBug fixesMinor improvemensRoadmapFour new levels and a final boss levelNew enemy and bossTwo unlockable game modes, custom arena and family defense (enemy waves)Interface polishing. Wizard Slime will launch with achievements and more levels: As the launch date comes closer, develop continues. More levels are ready and battle-tested. You can see a couple of new screenshots on the store page featuring them. No promises on this, but I am now working on Steam achievements! EDIT: Achievements are now enabled.. Update for the holidays coming soon: An update should be released within a few days with:- 6 more main levels- The third boss- Unlockable boss remixes- 10 casual levels- Fixes for the boss levels achievementsRight now, the game has 12 main levels. You can unlock 1 achievement for beating each level and 1 achievement for doing it without getting hit.. Working on development again: Thank you everyone for your patience and I'm sorry I've left you hanging for so long. Wizard Slime is actively being worked on again. Please check out the following discussion topic to stay up to date.https://steamcommunity.com/app/925370/discussions/0/1741101364285649113/. Update - Level select sceen, new levels, new enemy, temporary cutscene: Level 13 and a superportal level have been released, along with a slightly better level select screen.On level 13th, you'll have your first face-off with your most formidable enemy so far: a human. The following levels will keep this theme.The next update will include keybinding and resolution options. For now, you can still hit alt+enter to play in a borderless maximized window.This update also fixes the two boss-level broken achievements, and it kills the "Perfect level" achievements, because I don't think they're worth the time sink players have to invest to get them.
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