About This Game Manage your guild to victory and save your world from the Necro Lord!As of version 1.4 you don't have to wait around for the end game. Bring it on whenever you're ready.Guild Commander is a resource management game. No dark depressing story here.Three difficulty settings.Short and sweet. You'll finish the game in a few hours.Nerdy GTGD humour.Video tutorial to help you understand how to play.Ten Steam achievements.Standard stuff like saving & loading, changing key bindings, UI auto scaling, etc. are all implemented.Polished and bug tested.GameplayThis is a small simple game. You build rooms, charge up your guild members and then deploy them to the provinces in an effort to improve security and lift calamities. Establish trade guilds to earn gold, make equipment to strengthen your guild members, and ultimately you have to be ready for the onslaught of the Necro Lord.AboutThis is a game I’ve wanted to play, but since no one else made it, I had to. I’m the dev, GTGD, and I’m better known for my tutorial series GTGD S1 and GTGD S2, which are here on Steam. I take great care in my work and I’ve made sure that Guild Commander is a decent game.Thank you for taking the time to look at Guild Commander 7aa9394dea Title: Guild CommanderGenre: Indie, Simulation, StrategyDeveloper:GTGDPublisher:GTGDRelease Date: 23 Jan, 2015 Guild Commander Download Crack Serial Key guild wars 2 commander trinkets. guild wars 2 commander guide. guild kit commander. guild wars 2 commander insignia. guild wars commander tag. guild wars 2 pact commander. pact commander guild wars 2. armchair commander guild wars 2. guild wars 2 cat commander tag. guild commander gameplay. dimir guild kit commander. guild wars 2 pact commander mastery. guild commander review. guild wars 2 commander of the pact. commander guild wars 2. ravnica guild commander decks. guild wars 2 sky commander. guild commander skidrow. guildgate commander deck. guild wars 2 commander's compendium. izzet guild kit commander. guild wars 2 commander lonai. commander guild gw2. guild wars 2 commander badge pin. guild wars 2 armchair commander. guild wars 2 commander price. guild wars 2 commander stats. guild wars 2 commander gear. guild wars 2 wvw commander guide. guild wars 2 deer commander. guild wars 2 commander pin. guild commander. guild wars 2 commander icon. mtg guild kit commander. commander guild kits. guild commander steam. guild commander mtg. guild wars 2 commander armor. guild wars 2 commander spoon. commander holly guild grumps. guild wars 2 commander tag. guild wars 2 guardian commander build. guild commander download. guild of ravnica commander I 'beat' the game, but after getting over the hurdle of your first trade guild it's just going through the motions.A good basis for a game, and it's not buggy or poorly designed, I just feel like it wasn't taken far enough to be compelling.More hero customization and more variety in obstacles would have gone a long way, and the guild hall customization was completely moot after the first trade guild (you just build everything and set the upkeep to max then forget it for the rest of the game.)Worth a couple of bucks, but don't stress yourself sticking through to the 'end', when you start to feel bored that really is all there is to it.. A fantastic concept not fully realised.Pros: + beautiful graphics+ Interesting micromanagment+ tool tips almost everywhereCons: - Tedious late game- terrible UI- no roster management- no auto pause function- no character progression- limited roster- limited contentI feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.. Lore and Theme: 6.5Fun Guild theme concept, But the background lore is very avg fantastyGameplay: 6It offer some new idea of gameplay, for example you have to run adventure guild that needs to both prosper aswell as protect several key provinces. On the downside the game lacks endgame content and its a very punishing gameGraphics: 5Its decent got its own style however what you see its mostly just your guild and interface panalsAudio: 5Its nothing specialRepeatability: 4At max you will play this 2 to 3 sessions and then never touch the game againFinalscore: 6Recommend Purchase: yes simply becauce its so cheap you will have money left for pizza. I 'beat' the game, but after getting over the hurdle of your first trade guild it's just going through the motions.A good basis for a game, and it's not buggy or poorly designed, I just feel like it wasn't taken far enough to be compelling.More hero customization and more variety in obstacles would have gone a long way, and the guild hall customization was completely moot after the first trade guild (you just build everything and set the upkeep to max then forget it for the rest of the game.)Worth a couple of bucks, but don't stress yourself sticking through to the 'end', when you start to feel bored that really is all there is to it.. A fantastic concept not fully realised.Pros: + beautiful graphics+ Interesting micromanagment+ tool tips almost everywhereCons: - Tedious late game- terrible UI- no roster management- no auto pause function- no character progression- limited roster- limited contentI feel this game could be really, really good. Unfortunatley, it's just not. In the few hours that I gave it I fought the UI more than the mechanics, I exhausted the incoming roster of adventurers and by the time I got bored I had more money than I knew what to do with. Stats don't seem to mean anything and neither does equipment. I'm not totally panning the game though, the graphics are great and the management systems are sound. I just feel it needs more effort in a lot of areas.. https:\/\/www.youtube.com\/watch?v=OseGxN_NspQ\tGuild Commander is a Sim game of controlling a guild and sending out heroesthat feels more like a time management game, a happy dream of an accountant.The game provides a large variety of tutorials that can help you as you go throughthe game.\tThe game has a time system, and you earn income by sending your heroesout on quests. Gold is spent rapidly on rooms you can add to your guild, and your gold is depleted daily in order to maintain those rooms you have added. The longer the heroes are gone stay in the guild, the less gold is earned daily, and the longer they are in the guild, the more money and resources they drain from you. The gamefails in its base management, and can get boring as you watch your heroes comeand go, but have no control over the individual money spent. It becomes moreabout getting your heroes out of the guild hall ASAP, so they don't bankruptyou.\tThere is no management over what actions your heroes take; there is noway to cancel their quest and call them back, and despite putting them inprecarious positions, I have yet to experience a hero dying. There is nopersonalization of the characters, which takes away from immersion into thegame. You don't feel like your character is growing and improving; they become more of an impersonal number.\tThe continual repetition of tasks makes this game boring. It is moreof a money management game than anything else. It feels like it doesn't haveany depth; more like how to manage money dumps. There is no challenge; exceptto stay awake while you play it.This is a summary of my review video, which I encourage you to watchif you are looking for a more in-depth review.Thanks for your viewership and support; for more videos click here:http:\/\/www.youtube.com\/user\/SocioPyscho. This game is a number runner. You watch numbers and bars tick up and down. The graphics are glorified combo boxes to be selected once per game and then forgotten. You fast forward to the the important parts, pause, and then fast forward again. Right now, bars and numbers without a lot of levers and buttons.I'm into these games, love them. However, it's not for everyone. Also, it's early access with a lot of easily programmable room to grow.What would make it better? Interactive rooms. Ones that you could do upgrades to or assign idle members to. Something with the room other than making it a combo box to be selected. You can't even change \/ upgrade the room, so fire and forget. Items: Items are very hit or miss. There is no negative reason to use an item other than it doesn't give you the right stats. You normally end up spamming a single item for everyone with few exceptions. On that subject, low-tier items are a complete waste of cash. Finally, every unit can use every item.Characters: Characters don't seem to have an individuality. Like I said, numbers and bars. They don't die. They can't die. You don't have any personal connection with them. Engineer Eddie #1 is almost identical to Engineer Eddie #2. Don't wanna hire a dude now? He'll come back later. No levels, no stat change, no death, no change. I would like to see the flat characters become round.Ultimately, this game is in need of more levers and buttons, which are easy to add. Either that or change the name to Stat Commander.. Well, it is boring. As a browsergame perhaps it would be something, but even then...Pros- easy to learnCons- bad UI (not much to to do, but still it could be better)- repetetive beyond believe (Assign Heroes, wait, assign heroes, wait, repeat until death)- Nothing to do beyond assigning heroesYou have this really big guild and all you have to do is buying some rooms.All they do is regenerate certain attributes.Things you can do:- hire heroes- buy rooms (finite numbers)- buy upgrades (Finite and cheap)- buy equipment (Finite and rather cheap)- assign heroes and wait- assign heroes and wait- assign heroes and waitAnd once you have done most of the upgrades, which is depending on difficulty rather early on.You mostly WAIT.And the rooms have NO real Function.I like building games and this on could have been something.Reasearch in the lab, Artifact building in the smithy, special training in the combat hall.There are endless possibility and NONE where implemented.You know the browsergames where you send your heroes somwhere and then wait a few hours doing something else until they are finished.This is quite similar, but not as much fun.
suichinsainetve
Comments